Violent games rules, realism and effect / Gareth Schott.

Author/creator Schott, Gareth
Format Electronic
Publication InfoNew York : Bloomsbury Academic, 2016.
Descriptionx, 274 pages ; 23 cm.
Supplemental ContentFull text available from eBooks on EBSCOhost
Subjects

SeriesApproaches to digital game studies ; 3
Contents Machine generated contents note: -- Preface -- Chapter 1 - Violent Games / Game Violence -- Chapter 2 - Violent Media as a Political Conception -- Chapter 3 - Games as Artifice -- Chapter 4 - Subjective Realism -- Chapter 5 - Performative Inquiry,Intent and Awareness -- Chapter 6 - The Activation of Violence -- Chapter 7 - The Aestheticisation of Violence -- Chapter 8 - Undeniable Content and Serious Intent -- Chapter 9 - Adopting a Configurative Sensibility -- Bibliography -- Index.
Abstract "Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"-- Provided by publisher.
Bibliography noteIncludes bibliographical references and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2015043714
ISBN9781628925623 (hardback)
ISBN9781628925616 (paperback)

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available