Violent games rules, realism and effect / Gareth Schott.
| Author/creator | Schott, Gareth |
| Format | Electronic |
| Publication Info | New York : Bloomsbury Academic, 2016. |
| Description | x, 274 pages ; 23 cm. |
| Supplemental Content | Full text available from eBooks on EBSCOhost |
| Subjects |
| Series | Approaches to digital game studies ; 3 |
| Contents | Machine generated contents note: -- Preface -- Chapter 1 - Violent Games / Game Violence -- Chapter 2 - Violent Media as a Political Conception -- Chapter 3 - Games as Artifice -- Chapter 4 - Subjective Realism -- Chapter 5 - Performative Inquiry,Intent and Awareness -- Chapter 6 - The Activation of Violence -- Chapter 7 - The Aestheticisation of Violence -- Chapter 8 - Undeniable Content and Serious Intent -- Chapter 9 - Adopting a Configurative Sensibility -- Bibliography -- Index. |
| Abstract | "Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"-- Provided by publisher. |
| Bibliography note | Includes bibliographical references and index. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| LCCN | 2015043714 |
| ISBN | 9781628925623 (hardback) |
| ISBN | 9781628925616 (paperback) |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | Access Content Online | ✔ Available |