ShaderX2 Shader Programming Tips and Tricks with DirectX 9.0

Author/creator Engel, Wolfgang Editor
Format Electronic
Publication InfoPlano : Wordware Publishing, Incorporated Blue Ridge Summit : National Book Network [Distributor]
Description684 p. ill 08.720 x 06.180 in.
Supplemental ContentFull text available from eBooks on EBSCOhost
Subjects

Summary Annotation Over 50 authors have contributed their expertise to this book. Divided into six sections, this book focuses on a wide array of Shader programming topics, including: Terrain geomorphing; Cloth animation using vertex texturing; Rendering polygonal objects as thick volumes; Hemisphere lighting; Rendering volumes using ray tracing; Water simulations; Precomputed radiance transfer; Simulating iridescence and translucency; Fog effects; Simulating real-time depth of field; Implementing soft shadows; Using effects buffers. The companion CD contains examples and source code discussed in the articles.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
ISBN9781556229886
ISBN1556229887 (Trade Paper, Mixed Media, CD-ROM) Active Record
Standard identifier# 9781556229886
Stock number00035204

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available