ShaderX2 Shader Programming Tips and Tricks with DirectX 9.0
| Author/creator | Engel, Wolfgang Editor |
| Format | Electronic |
| Publication Info | Plano : Wordware Publishing, Incorporated Blue Ridge Summit : National Book Network [Distributor] |
| Description | 684 p. ill 08.720 x 06.180 in. |
| Supplemental Content | Full text available from eBooks on EBSCOhost |
| Subjects |
| Summary | Annotation Over 50 authors have contributed their expertise to this book. Divided into six sections, this book focuses on a wide array of Shader programming topics, including: Terrain geomorphing; Cloth animation using vertex texturing; Rendering polygonal objects as thick volumes; Hemisphere lighting; Rendering volumes using ray tracing; Water simulations; Precomputed radiance transfer; Simulating iridescence and translucency; Fog effects; Simulating real-time depth of field; Implementing soft shadows; Using effects buffers. The companion CD contains examples and source code discussed in the articles. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| ISBN | 9781556229886 |
| ISBN | 1556229887 (Trade Paper, Mixed Media, CD-ROM) Active Record |
| Standard identifier# | 9781556229886 |
| Stock number | 00035204 |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | Access Content Online | ✔ Available |