Player and avatar the affective potential of videogames / David Owen.

Author/creator Owen, David, 1970-
Format Electronic
Publication InfoJefferson, North Carolina : McFarland & Company, Inc., Publishers, [2017]
Descriptionvii, 230 pages ; 23 cm.
Supplemental ContentFull text available from eBooks on EBSCOhost
Subjects

SeriesStudies in gaming
Abstract "The author explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate--the avatar. Gamer and avatar are analyzed as a cybernetic coupling whose dynamics suggest a fulfillment of dramatist Atonin Artaud's vision of the "body without organs.""-- Provided by publisher.
Bibliography noteIncludes bibliographical references and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2017022806
ISBN9781476667195 (softcover : alk. paper)

Availability

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