Identity building among role-playing gamers slaying goblins in the real world / Heather Shay.
| Author/creator | Shay, Heather |
| Format | Electronic |
| Publication Info | New York, NY : Bloomsbury Publishing, Inc, 2026. |
| Description | pages cm |
| Supplemental Content | Full text available from eBooks on EBSCOhost |
| Subjects |
| Variant title | Slaying goblins in the real world |
| Contents | Becoming a good gamer -- Valorizing non-competitive gamers -- Celebrating intelligent & creative gamers -- Not becoming a good gamer -- Edgework without the edge -- Rewards for playing on the edge -- Playing without the edge -- Fictive heroism -- How to make a hero -- Feeling like a hero. |
| Abstract | "Delving into table-top role-playing game culture, Heather Shay shows how playing these games confers social and psychological benefits for participants"-- Provided by publisher. |
| Bibliography note | Includes bibliographical references and index. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| LCCN | 2025032927 |
| ISBN | 9781666963526 hardback |
| ISBN | 9781666963540 paperback |
| ISBN | epub |
| ISBN |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | Access Content Online | ✔ Available |