Identity building among role-playing gamers slaying goblins in the real world / Heather Shay.

Author/creator Shay, Heather
Format Electronic
Publication InfoNew York, NY : Bloomsbury Publishing, Inc, 2026.
Descriptionpages cm
Supplemental ContentFull text available from eBooks on EBSCOhost
Subjects

Variant title Slaying goblins in the real world
Contents Becoming a good gamer -- Valorizing non-competitive gamers -- Celebrating intelligent & creative gamers -- Not becoming a good gamer -- Edgework without the edge -- Rewards for playing on the edge -- Playing without the edge -- Fictive heroism -- How to make a hero -- Feeling like a hero.
Abstract "Delving into table-top role-playing game culture, Heather Shay shows how playing these games confers social and psychological benefits for participants"-- Provided by publisher.
Bibliography noteIncludes bibliographical references and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2025032927
ISBN9781666963526 hardback
ISBN9781666963540 paperback
ISBNepub
ISBNpdf

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available