Gamer nation video games and American culture / John Wills.
| Author/creator | Wills, John, 1971- |
| Format | Electronic |
| Publication Info | Baltimore : Johns Hopkins University Press, 2019. |
| Description | viii, 286 pages ; 23 cm |
| Supplemental Content | Full text available from eBooks on EBSCOhost |
| Subjects |
| Contents | Games and new frontiers -- Playing cowboys and Indians in the digital West -- Cold War gaming -- 9/11 code -- Fighting the virtual War on Terror -- Grand theft Los Angeles -- Second life, second America -- Converging worlds. |
| Abstract | "This book takes a cultural studies approach to analyzing video games for young players. It considers not only how games reflect myths in American culture but also how they propagate those myths through their design, imagery, and scenarios of violence"-- Provided by publisher. |
| Bibliography note | Includes bibliographical references and index. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| LCCN | 2018033821 |
| ISBN | 9781421428703 (pbk. : alk. paper) |
| ISBN | 1421428709 (pbk. : alk. paper) |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | Access Content Online | ✔ Available |