Gamer nation video games and American culture / John Wills.

Author/creator Wills, John, 1971-
Format Electronic
Publication InfoBaltimore : Johns Hopkins University Press, 2019.
Descriptionviii, 286 pages ; 23 cm
Supplemental ContentFull text available from eBooks on EBSCOhost
Subjects

Contents Games and new frontiers -- Playing cowboys and Indians in the digital West -- Cold War gaming -- 9/11 code -- Fighting the virtual War on Terror -- Grand theft Los Angeles -- Second life, second America -- Converging worlds.
Abstract "This book takes a cultural studies approach to analyzing video games for young players. It considers not only how games reflect myths in American culture but also how they propagate those myths through their design, imagery, and scenarios of violence"-- Provided by publisher.
Bibliography noteIncludes bibliographical references and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2018033821
ISBN9781421428703 (pbk. : alk. paper)
ISBN1421428709 (pbk. : alk. paper)

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available