Game design deep dive real-time strategy / Joshua Bycer.
| Author/creator | Bycer, Joshua |
| Format | Electronic |
| Edition | First edition. |
| Publication Info | Boca Raton, FL : CRC Press, Taylor & Francis Group, 2025. |
| Description | x, 166 pages : color illustrations ; 23 cm |
| Supplemental Content | Full text available from eBooks on EBSCOhost |
| Subjects |
| Contents | The goal of this book -- Early RTS design -- The basics of RTS design -- When strategy shrunk down -- The 2010s strategy transformation -- The role of asymmetrical balance -- UIs and GUIs -- Advanced RTS design -- What is the future of the genre?. |
| Abstract | "Game Design Deep Dive: Real-Time Strategy, focuses on what was once one of the most popular genres in the world and the one that truly kicked off the rise of esports. It has seen the most fundamental changes as a genre than anything else, and Game Design Critic Josh Bycer will talk about the history and where it stands today with regards to its relevancy in the market"-- Provided by publisher. |
| General note | Includes index. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| LCCN | 2024031507 |
| ISBN | 9781032760407 (hardback) |
| ISBN | 9781032756974 (paperback) |
| ISBN | (ebook) |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | Access Content Online | ✔ Available |