Game design deep dive real-time strategy / Joshua Bycer.

Author/creator Bycer, Joshua
Format Electronic
EditionFirst edition.
Publication InfoBoca Raton, FL : CRC Press, Taylor & Francis Group, 2025.
Descriptionx, 166 pages : color illustrations ; 23 cm
Supplemental ContentFull text available from eBooks on EBSCOhost
Subjects

Contents The goal of this book -- Early RTS design -- The basics of RTS design -- When strategy shrunk down -- The 2010s strategy transformation -- The role of asymmetrical balance -- UIs and GUIs -- Advanced RTS design -- What is the future of the genre?.
Abstract "Game Design Deep Dive: Real-Time Strategy, focuses on what was once one of the most popular genres in the world and the one that truly kicked off the rise of esports. It has seen the most fundamental changes as a genre than anything else, and Game Design Critic Josh Bycer will talk about the history and where it stands today with regards to its relevancy in the market"-- Provided by publisher.
General noteIncludes index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2024031507
ISBN9781032760407 (hardback)
ISBN9781032756974 (paperback)
ISBN(ebook)

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available