The future of digital communication the metaverse / edited by Raquel V. Benitez Rojas.
| Other author | Benítez Rojas, Raquel V. |
| Format | Electronic |
| Publication Info | Boca Raton : CRC Press, 2024. |
| Description | pages cm |
| Supplemental Content | Full text available from eBooks on EBSCOhost |
| Subjects |
| Contents | Geneses, evolution and metafuture / Raquel V. Benítez Rojas -- The metaverse in communication : reflections from neuroscience / Almudena Barrientos-Báez, David Caldevilla-Domínguez, and Juan Enrique GonzálvezVallés -- New linguistic spaces in cyberculture : the influence of the metaverse on the minifiction of social networks / Beatriz Morales-Fernández -- Metaverse and new narrative : storyliving in the age of metaverse / Kemal Deniz -- Customized metaverse : the study on factors influencing the use of humanlike avatars of social media content creators in communication with their audience / Grzegorz Ptaszek, Damian, Gałuszka, Jowita Guja, and Tomasz Masłyk -- Metaverse and diversity / Erkan Saka -- Queering the metaverse . queer approaches to virtual reality in contemporary art / Vítor Blanco-Fernández -- Film practices in the metaverse : methodological approach for prosocial VR storytelling creation / Francisco-Julián Martínez-Cano, Richard Lachman, and Dhruva Patil -- Video game design : a blueprint for the metaverse and education / Kris Alexander -- Film production and architecture education in the metaverse / Eva Ziemsen and Elizabeth Fenuta -- Gone with the wind : from virtual reality to the metaverse at film festivals / Montserrat Jurado-Martín. |
| Abstract | "This collection of essays explores the present and future of digital communication through a range of interdisciplinary approaches all of which focus on the so-called metaverse. The metaverse is a combination of multiple elements of technology - including virtual reality, augmented reality, and video - where users "live" within a digital universe. The vision for this new universe is that its users can work, play, and stay connected with friends through everything. Such a vision is hinted at in existing phenomena such as online game universes"-- Provided by publisher. |
| Bibliography note | Includes bibliographical references and index. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| LCCN | 2023007403 |
| ISBN | 9781032458847 (hardback) |
| ISBN | 9781032458113 (paperback) |
| ISBN | (ebook) |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | Access Content Online | ✔ Available |