Central and Eastern European histories and heritages in video games / edited by Michał Mochocki, Paweł Schreiber, Jakub Majewski, Yaraslau I. Kot.

Other author/creatorMochocki, Michal.
Other author/creatorSchreiber, Paweł.
Other author/creatorMajewski, Jakub.
Other author/creatorKot, Yaraslau I.
SeriesRoutledge advances in game studies
Contents An Introduction to CEE HGS: Central and Eastern European historical game studies / Michał Mochocki, Paweł Schreiber, Jakub Majewski, Yaraslau I. Kot -- From vampires to partisans: Serbian cultural heritage in video games [Serbia] / Manojlo Maravić, Ljiljana Gavrilović, Ana Gavrilović -- The heritage of Polish-Lithuanian commonwealth in Polish video games [Poland] / Jakub Majewski, Paweł Schreiber, Michał Mochocki -- Unearthing the past: Historical heritage of post-USSR Ukraine in S.T.A.L.K.E.R.: Shadow of Chernobyl [Ukraine] / Yaraslau I. Kot -- A devious archive: The affective historicity and paratextual Russian Folkloristics of Black Book [Russia] / Andrew Bailey -- Realism in world of tanks: From a World War II simulator to a celebrity Tombola [Belarus] / Alesha Serada, Jacek Mianowski -- Hungeon crawling: Reinventing the Hngarian fairy tale tradition in Operencia: The stolen sun [Hungary] / Péter Kristóf Makai -- "Sunrise, parabellum." The crisis of state and the individual in disco elysium [Estonia] / Marie-Luise Meier -- The Communist tycoon: Simulating the command economy in workers & resources: -- Soviet Republic [Slovakia] / Juraj Kovalčík, Michal Kabát, Miroslav Neumann -- Czech and Slovak cultural heritage in video games. Case studies: Kingdom Come -- Deliverance, Hrot, and Felvidek [Czechia] / Čeněk Pýcha & Martin Váňa -- "Realistic but humorous": Finnish Army simulator as a first-person video game on Finnish national service [Finland] / Rami Mähkä, Haron Walliander -- Luxembourg 1867: Gaming communities, co-production, and engagement with the imagined past [Luxembourg] / Sandra Camarda.
Abstract "This book explores the representations of Central and Eastern European histories in digital games. Focusing on games that examine a range of national histories and heritages from across Central and Eastern Europe, the volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games - from postcolonialism to identity politics to heritage studies. The book includes chapters on Serbia, Poland, Ukraine, Russia, Belarus, Hungary, Estonia, Slovakia, Czechia, Finland, and (a Western guest with regional connections) Luxembourg. Through the lens of videogames, the authors address how nations struggle with the legacies of war, colonialism and religious strife that have been a part of nation-building - but also how victimized cultures can survive, resist, and sometimes prevail. Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies"-- Provided by publisher.
Bibliography noteIncludes bibliographical references and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Source of descriptionDescription based on print version record and CIP data provided by publisher.
Issued in other formPrint version: Central and Eastern European histories and heritages in video games New York : Routledge, 2025 9781032609676
Genre/formElectronic books.
LCCN 2024026155
ISBN9781040164570 (epub)
ISBN9781003461326 (ebook)
ISBN(hardback)
ISBN(paperback)

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