Beginning Game Audio Programming

Author/creator McCuskey, Mason Author
Format Electronic
Publication InfoBoston : Course Technology Independence : CENGAGE Learning [Distributor]
Description384 p. 23.000 x 019.000 cm.
Supplemental ContentFull text available from eBooks on EBSCOhost
Subjects

Summary Annotation No matter how exciting the game and how realistic the visual effects, without catchy audio in the background it's obvious that something is missing. New developments in technology enable you to do things with audio that weren't possible before, but they also make it necessary to find a guide that walks you through the technical hurdles. "Beginning Game Audio Programming" covers the challenges that you will face as you create sound effects and music for your games and gives you the information you need to face these challenges head-on. You'll learn how to compose dynamic music and program 3D sound. There's even coverage of using DirectPlay Voice for real- time voice chat in your games! If you are comfortable with C++ and DirectX, then you're ready to dive into the exciting world of audio with "Beginning Game Audio Programming."
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
ISBN9781592000296
ISBN1592000290 (Trade Paper) Out of Print
Standard identifier# 9781592000296
Stock number00075387

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available