Beginning Direct3D Game Programming

Author/creator Engel, Wolfgang Author
Format Electronic
Edition2nd ed.
Publication InfoBoston : Course Technology Independence : CENGAGE Learning [Distributor]
Description440 p. ill 23.000 x 018.000 cm.
Supplemental ContentFull text available from eBooks on EBSCOhost
Subjects

Summary Annotation With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. "Beginning Direct3D Game Programming, 2nd Edition" serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
ISBN9781931841399
ISBN193184139X (Trade Paper) Out of Print
Standard identifier# 9781931841399
Stock number00075387

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available