Beginning Direct3D Game Programming
| Author/creator | Engel, Wolfgang Author |
| Format | Electronic |
| Edition | 2nd ed. |
| Publication Info | Boston : Course Technology Independence : CENGAGE Learning [Distributor] |
| Description | 440 p. ill 23.000 x 018.000 cm. |
| Supplemental Content | Full text available from eBooks on EBSCOhost |
| Subjects |
| Summary | Annotation With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. "Beginning Direct3D Game Programming, 2nd Edition" serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| ISBN | 9781931841399 |
| ISBN | 193184139X (Trade Paper) Out of Print |
| Standard identifier# | 9781931841399 |
| Stock number | 00075387 |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | Access Content Online | ✔ Available |