Becoming a video game designer / Daniel Noah Halpern.
| Author/creator | Halpern, Daniel Noah |
| Format | Electronic |
| Edition | First Simon & Schuster hardcover edition. |
| Publication Info | New York : Simon & Schuster, 2020. |
| Description | 141 pages ; 19 cm. |
| Supplemental Content | Full text available from eBooks on EBSCOhost |
| Subjects |
| Series | Masters at work |
| Contents | The universe, also known as the game -- Accumulating the fact -- A scattered dynasty of recluses -- The infinite hill -- How to make a magic circle -- The garden of forking paths -- The theme of the traitor and the hero -- Metaphors were a weariness of the flesh to the poets themselves -- Manifestations of imagination. |
| Abstract | "A revealing guide to a career as a video game designer written by acclaimed journalist Daniel Noah Halpern and based on the real-life experiences of legendary designer Tom Cadwell of Riot Games-required reading for anyone considering a path to this profession"-- Provided by publisher. |
| Bibliography note | Includes bibliographical references. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| LCCN | 2020032868 |
| ISBN | 9781982137939 (hardcover) |
| ISBN | (ebook) |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | Access Content Online | ✔ Available |