Becoming a video game designer / Daniel Noah Halpern.

Author/creator Halpern, Daniel Noah
Format Electronic
EditionFirst Simon & Schuster hardcover edition.
Publication InfoNew York : Simon & Schuster, 2020.
Description141 pages ; 19 cm.
Supplemental ContentFull text available from eBooks on EBSCOhost
Subjects

SeriesMasters at work
Contents The universe, also known as the game -- Accumulating the fact -- A scattered dynasty of recluses -- The infinite hill -- How to make a magic circle -- The garden of forking paths -- The theme of the traitor and the hero -- Metaphors were a weariness of the flesh to the poets themselves -- Manifestations of imagination.
Abstract "A revealing guide to a career as a video game designer written by acclaimed journalist Daniel Noah Halpern and based on the real-life experiences of legendary designer Tom Cadwell of Riot Games-required reading for anyone considering a path to this profession"-- Provided by publisher.
Bibliography noteIncludes bibliographical references.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2020032868
ISBN9781982137939 (hardcover)
ISBN(ebook)

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available