Asian histories and heritages in video games / edited by Yowei Kang, Kenneth C.C. Yang, Michał Mochocki, Jakub Majewski, Paweł Schreiber.
| Format | Electronic |
| Publication Info | Abingdon, Oxon ; New York, NY : Routledge, 2025. |
| Description | 1 online resource. |
| Supplemental Content | Full text available from eBooks on EBSCOhost |
| Subjects |
| Other author/creator | Kang, Yowei. |
| Other author/creator | Yang, Kenneth C. C. |
| Other author/creator | Mochocki, Michal. |
| Other author/creator | Majewski, Jakub. |
| Other author/creator | Schreiber, Paweł. |
| Series | Routledge advances in game studies |
| Contents | An introduction to Asian histories and heritages in video game studies -- Reflections and expressions of Turkish politics in legends of Istanbul : tulip warriors and Istanbul doomsday games -- The implicit ideology of Russian historical video games : the case of Blitzkrieg 2 -- (De)colonial difficulties in Japanese games : collective memory and (Post)colonialism in Atelier Ryza -- From simulation to repurposing : evolving historical designs in Chinese digital games -- "This whole war is on you" : historical and military framing of Iraq in house of ashes -- The temporal closure of Iran : coverage of a historical video game about the Iranian Revolution in U.S. Media Outlets -- Constructing Taiwanese identity through historical digital games and gameplay -- When playing squid game matches the real-life experiences of contemporary South Korean culture and society : an intersected hyper-reality perspective -- Mobile game esports as an Indonesian national identity -- Imagining the immigration past through an AR mobile game in Singapore -- Digital game-based learning on Historical and Cultural Heritage in China : a systematic review. |
| Abstract | "This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey, and Russia. The volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games- from postcolonialism to identity politics to heritage studies. It demonstrates various methodological approaches to historical/regional game studies: case studies of nationally produced historical games that deal with local history, studies of media reception of history/heritage-themed games, text-mining methods studying attitudes expressed by players of such games, and educational perspectives on games in teaching cultural heritage. Through the lens of videogames, the authors explore how nations struggle with the legacies of war, colonialism and religious strife that have been a part of nationbuilding - but also how victimized cultures can survive, resist, and sometimes prevail. Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies"-- Provided by publisher. |
| Bibliography note | Includes bibliographical references and index. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Source of description | Description based on print version record and CIP data provided by publisher. |
| Issued in other form | Print version: Asian histories and heritages in video games Abingdon, Oxon ; New York, NY : Routledge, 2025. 9781032609669 |
| Genre/form | Electronic books. |
| LCCN | 2024018139 |
| ISBN | 9781040120996 ebook |
| ISBN | 9781003461319 (ebook) |
| ISBN | (hardback) |
| ISBN | (paperback) |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | Access Content Online | ✔ Available |