The art and science of virtual content creation beyond the screen / edited by Raquel V. Benítez Rojas.
| Other author | Benítez Rojas, Raquel V. |
| Format | Electronic |
| Edition | First edition. |
| Publication Info | Boca Raton : CRC Press, 2026. |
| Description | pages cm |
| Supplemental Content | Full text available from eBooks on EBSCOhost |
| Subjects |
| Contents | Introduction to virtual content creation in contemporary media ecosystems / Raquel Victoria Benitez Rojas -- Understanding virtual environments / Francisco-Julián Martínez-Cano, Tamara Makana Chock -- The historical evolution of virtual reality technologies / Raquel Victoria Benitez Rojas -- The art of virtual content creation / Heba El Kamshoushy, Bassant Mohamed Attia -- The science behind virtual reality / Austin Hendy -- Tools and technologies for virtual content creation / Wael Brahim -- Virtual content design principles / Rocío Cifuentes-Albeza, Elpidio del Campo-Cañizares -- Virtual storytelling techniques / Begoña Ivars Nicolás -- Virtual content distribution channels / Erkan Sakan, Berna Çelikkaya -- The ethics of social representations in the age of virtual and augmented reality / Galo Vásconez Merino, Antonella Carpio Arias -- Ethical issues in the use of VR in the context of artificial intelligence / André Plante -- Challenges and future trends in virtual content creation / Victoria Mora de la Torre, Antonio Díaz-Lucena. |
| Abstract | "The Art and Science of Virtual Content Creation: Beyond the Screen is a wide-ranging guide that examines the dynamic fusion of creativity and technology in crafting immersive digital experiences. It explores how artistic vision and digital tools function as equal partners in the creation of compelling virtual media, moving beyond traditional boundaries to explore the vast creative potential of the digital realm. The book provides both theoretical foundations and practical strategies for conceptualizing, developing, and producing virtual content across multiple platforms and formats. The book covers the complete lifecycle of virtual content creation, guiding readers through every phase from initial concept development to post-production. It explores the unique opportunities and challenges of virtual reality (VR), augmented reality (AR), and mixed reality (MR), while into essential technical skills including 3D modeling, animation, spatial audio, and interactive design. Through real-world case studies and industry experiences, the book describes innovative storytelling methods and examines emerging technologies such as procedural generation, artificial intelligence, and blockchain as future drivers of virtual media. Equally important, it addresses the ethical and societal implications of virtual content, discussing critical issues of authenticity, representation, and privacy in increasingly lifelike digital experiences. Beyond the Screen is designed for both newcomers seeking foundational knowledge and seasoned professionals looking to expand their expertise in virtual content creation. The book serves digital artists, game developers, filmmakers, UX designers, and media professionals who want to harness the power of immersive technologies. Academic researchers, students in digital media programs, and creative technologists will find valuable insights into the evolving landscape of virtual storytelling, while industry practitioners will benefit from actionable strategies and concrete methods for translating imaginative concepts into immersive digital realities"-- Provided by publisher. |
| Bibliography note | Includes bibliographical references. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| LCCN | 2025048239 |
| ISBN | 9781041138822 hardback |
| ISBN | 9781041142447 paperback |
| ISBN | ebook |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | Access Content Online | ✔ Available |