Ancient Greece and Rome in videogames representation, play, transmedia / Ross Clare.

Author/creator Clare, Ross
Format Electronic
Publication InfoLondon ; New York : Bloomsbury Academic, 2021.
Description1 online resource.
Supplemental ContentFull text available from eBooks on EBSCOhost
Subjects

SeriesImagines: classical receptions in the visual and performing arts
Abstract "This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the "epic mode" of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such "ancient games""-- Provided by publisher.
Bibliography noteIncludes bibliographical references and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Source of descriptionDescription based on print version record and CIP data provided by publisher.
Issued in other formPrint version: Clare, Ross. Ancient Greece and Rome in videogames London ; New York : Bloomsbury Academic, 2021. 9781350157194
Genre/formElectronic books.
LCCN 2021004231
ISBN9781350157217 (ebook)
ISBN9781350157200 (ePDF)
ISBN(hardback)

Availability

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Electronic Resources Access Content Online ✔ Available