3D game engine programming / Stefan Zerbst with Oliver Düvel.

Author/creator Zerbst, Stefan
Other author Düvel, Oliver.
Format Electronic
Publication InfoBoston, MA : Premier Press,
Descriptionxxxi, 860 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.)
Supplemental ContentFull text available from eBooks on EBSCOhost
Subjects

Portion of title Game engine programming
Variant title Three-D game engine programming
SeriesPremier Press game development books
Premier Press game development series. ^A874282
General noteAccompanying CD-ROM includes Microsoft DirectX 9 SDK; source code from the book; sample chapters from other books in the Game development series.
General note"Thomson Course Technology PTR"--T.p. verso.
General noteIncludes index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2004090737
ISBN1592003516

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available