3D game engine programming / Stefan Zerbst with Oliver Düvel.
| Author/creator | Zerbst, Stefan |
| Other author | Düvel, Oliver. |
| Format | Electronic |
| Publication Info | Boston, MA : Premier Press, |
| Description | xxxi, 860 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.) |
| Supplemental Content | Full text available from eBooks on EBSCOhost |
| Subjects |
| Portion of title | Game engine programming |
| Variant title | Three-D game engine programming |
| Series | Premier Press game development books Premier Press game development series. ^A874282 |
| General note | Accompanying CD-ROM includes Microsoft DirectX 9 SDK; source code from the book; sample chapters from other books in the Game development series. |
| General note | "Thomson Course Technology PTR"--T.p. verso. |
| General note | Includes index. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| LCCN | 2004090737 |
| ISBN | 1592003516 |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | Access Content Online | ✔ Available |