Computer games and immersive entertainment / edited by Chrissie Scelsi and Ross A. Dannenberg.

Contents Contracts as private law in video games and immersive entertainment -- Copyright law -- Patents -- Implications of video games and immersive entertainment in trademark law -- Implications of video games and virtual worlds and the law of trade secrets -- Rights of publicity.
Bibliography noteIncludes bibliographical references and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Source of descriptionDescription based on print version record and CIP data provided by publisher; resource not viewed.
Other edition issuedRevision of: Computer games and virtual worlds : a new frontier in intellectual property law / Ross A. Dannenberg ... [et al.]. Chicago, Ill. : American Bar Association, Section of Intellectual Property Law, c2010. 9781604427509
Issued in other formPrint version: Computer games and immersive entertainment Second edition. Chicago : American Bar Association, [2018] 9781634251181
Genre/formElectronic books.
LCCN 2018038489
ISBN9781634251198 (ebook)

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