Computer games and immersive entertainment / edited by Chrissie Scelsi and Ross A. Dannenberg.
| Other author | Scelsi, Chrissie. |
| Other author | Dannenberg, Ross A. |
| Other author | American Bar Association. Section of Intellectual Property Law. |
| Format | Electronic |
| Edition | Second edition. |
| Publication Info | Chicago : American Bar Association, [2018] |
| Description | 1 online resource. |
| Supplemental Content | Full text available from Ebook Central - Academic Complete |
| Subjects |
| Contents | Contracts as private law in video games and immersive entertainment -- Copyright law -- Patents -- Implications of video games and immersive entertainment in trademark law -- Implications of video games and virtual worlds and the law of trade secrets -- Rights of publicity. |
| Bibliography note | Includes bibliographical references and index. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Source of description | Description based on print version record and CIP data provided by publisher; resource not viewed. |
| Other edition issued | Revision of: Computer games and virtual worlds : a new frontier in intellectual property law / Ross A. Dannenberg ... [et al.]. Chicago, Ill. : American Bar Association, Section of Intellectual Property Law, c2010. 9781604427509 |
| Issued in other form | Print version: Computer games and immersive entertainment Second edition. Chicago : American Bar Association, [2018] 9781634251181 |
| Genre/form | Electronic books. |
| LCCN | 2018038489 |
| ISBN | 9781634251198 (ebook) |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | Access Content Online | ✔ Available |