Writing an interactive story / Pierre Lacombe, Gabriel F©♭raud, Cl©♭ment Rivi©·re.

Author/creator Lacombe, Pierre
Other author F©♭raud, Gabriel.
Other author Rivi©·re, Cl©♭ment.
Format Electronic
Publication InfoBoca Raton, : CRC Press, [2020]
Description232 pages : color illustrations ; 22 cm
Supplemental ContentFull text available from Taylor & Francis eBooks
Subjects

Uniform titleEcrire un sc©♭nario interactif. English
Contents Preface: The interactive adventure begins -- What is an interactive story? -- Where interactive stories are used -- Preparing yourself for interactive writing -- Choose your own adventure books -- Text-based games and narrative-based video games -- Scenario architecture -- Creating a universe and mastering its codes -- The main character -- Create a network of secondary characters -- Trigger events and revelations -- Dialogue -- Action -- Building a scene -- Mastering the work tools -- Imagining different endings -- The different types of choices -- The graph bestiary -- The power of constraints -- A personalized experience -- Conclusion: 10 tips for writing an interactive story -- Afterword: Bringing your interactive story to life.
Abstract "Written from the author's workbooks and compiling 18 years of experience, this book is intended for students and professionals of animation and is a teaching manual exclusively devoted to the work of the animation. It provides the keys to understand the principles of movement in animation and how to transmit that to characters"-- Provided by publisher.
Bibliography noteIncludes bibliographical references and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2019030253
ISBN9780367410315 (hardback)
ISBN9780367410308 (paperback)
ISBN(pdf)

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available