Videogames and the gothic / Ewan Kirkland.
| Author/creator | Kirkland, Ewan |
| Format | Electronic |
| Publication Info | Abingdon, Oxon ; New York, NY : Routledge, 2022. |
| Description | 1 online resource |
| Supplemental Content | Full text available from Taylor & Francis eBooks |
| Subjects |
| Series | Routledge advances in game studies |
| Contents | Introduction -- Chapter one: haunting ground -- Chapter two: bio shock -- Chapter three: gone home -- Chapter four: what remains of Edith Finch -- Chapter five: night in the woods -- Conclusion. |
| Abstract | "This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, the author illustrates the ways particular tropes of Gothic culture - neo-medieval aesthetics, secret-filled labyrinthine spaces, the sense of a dark past impacting upon the present - have been appropriated by and transformed within digital games. Moving beyond the study of the generic influences of horror on digital gaming, Ewan Kirkland focuses in on the Gothic, a less visceral mode tending towards the unsettling, the uncertain and the uncanny. He explores the extent to which imagery, storylines and narrative preoccupations taken from Gothic fiction facilitate the affordances and limitations of the videogame medium, and contends that irrespective of narrative or aesthetic qualities, videogames have developed as an inherently Gothic form of popular entertainment. Arguing for close proximity between Gothic culture and the videogame medium itself, this book will be a key contribution to both Gothic and digital game scholarship; as such, it will have resonance with scholars and students in both areas, as well as those interested in Gothic novels, media and popular culture, digital games and interactive fiction" |
| Bibliography note | Includes bibliographical references and index. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Source of description | Description based on print version record and CIP data provided by publisher. |
| Issued in other form | Print version: Kirkland, Ewan. Videogames and the gothic Abingdon, Oxon ; New York, NY : Routledge, 2022 9780367460228 |
| Genre/form | Electronic books. |
| LCCN | 2021015392 |
| ISBN | 9781000453102 (epub) |
| ISBN | 9781003026501 (ebook) |
| ISBN | (hardback) |
| ISBN | (paperback) |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | Access Content Online | ✔ Available |