Videogames and metareference mapping the margins of an interdisciplinary field / edited by Theresa Krampe, Jan-Noe¿l Thon.
| Other author | Krampe, Theresa |
| Other author | Thon, Jan-Noe¿l |
| Format | Electronic |
| Publication Info | Abingdon, Oxon ; New York, NY : Routledge, 2026. |
| Description | pages cm |
| Supplemental Content | Full text available from Taylor & Francis eBooks |
| Subjects |
| Series | Routledge advances in game studies |
| Contents | Videogames and Metareference : Introduction / Theresa Krampe and Jan-Noe¿l Thon -- Metareferentiality as an Indicator of Procedural Poetics / Hans-Joachim Backe -- Orders of Anti-Illusion: An Analytical Framework for Metareference from a Semiotic Perspective / Martin Hennig -- Not Salient Enough? Videogame-Specific Marker Failure of Implicit Metareference in Far Cry 2 and Far Cry 3 / Dominik Hu¿bschmann -- No Longer Safe Before the Screen? Game-Transcending Metareference in Indie Horror Games / Theresa Krampe -- When Metareference Is the Gameplay : Examining the Multidimensional Layers of Daniel Mullins's Inscryption / Sarah Thorne -- Metareference and Posthuman Subjectivity in Videogames / Marco Caracciolo -- The Visual Metalepsis as a Palimpsest in Alan Wake 2 and Layers of Fear 2 / Agata Waszkiewicz -- Reading (in) Games: Constructing Meaning through Intradiegetic Metareferences to Text / Regina Seiwald -- "The Name of the Reader": Constructing the Bookish Player in Pentiment / Ku¿bra Aksay, Simone Blessing, Astrid Ensslin, Sebastian R. Richter, and Fiona S. Scho¿nberg -- Metareference in Comics Games / Kieron Brown -- Postdigital Aesthetics in Recent Indie Games / Jan-Noe¿l Thon. |
| Abstract | "Videogames and Metareference is the first edited collection to investigate the rise of metareference in videogames from an interdisciplinary perspective. Bringing together a group of distinguished scholars from various geographic and disciplinary backgrounds, the book combines in-depth theoretical reflection with a diverse selection of case studies in order to explore how metareference manifests itself in and around a broad range of videogames (from indie to AAA), while also asking what cultural work the videogames in question accomplish in the process. The carefully curated chapters not only provide much-needed expansions and revisions of a concept that was at least initially derived mainly from literary studies but also cover a broad range of videogame genres, discuss the evolution of metareference across videogame history as well as the functions it fulfils in different sociocultural contexts, and scrutinize metareferential elements and examples that have hitherto received little attention. This book with its interdisciplinary scope will appeal to scholars and students within game studies and game design as well as, more broadly, scholars and students within literary studies, media studies, popular culture studies, and digital culture studies"-- Provided by publisher. |
| Bibliography note | Includes bibliographical references and index. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| LCCN | 2025006924 |
| ISBN | 9781032882949 hbk |
| ISBN | 9781032885919 pbk |
| ISBN | ebk |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | Access Content Online | ✔ Available |