Video games as culture considering the role and importance of video games in contemporary society / Daniel Muriel and Garry Crawford.
| Author/creator | Muriel, Daniel |
| Other author | Crawford, Garry. |
| Format | Electronic |
| Publication Info | Abingdon, Oxon ; New York, NY : Routledge, 2018 |
| Description | xiv, 194 pages : illustrations ; 24 cm. |
| Supplemental Content | Full text available from Taylor & Francis eBooks |
| Subjects |
| Series | Routledge advances in sociology ; 241 |
| Contents | Introduction : contemporary culture through the lens of video games -- The emergence and consolidation of video games as culture -- Video games and agency within neoliberalism and participatory culture -- Video games as experience -- Video games beyond escapism : empathy and identification -- Video gamers and (post-)identity -- Conclusion : this is not a video game, or is it? |
| Bibliography note | Includes bibliographical references and index. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| LCCN | 2017049860 |
| ISBN | 9781138655102 (hbk) |
| ISBN | 9781138655119 (pbk) |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | Access Content Online | ✔ Available |