Video games as culture considering the role and importance of video games in contemporary society / Daniel Muriel and Garry Crawford.

Author/creator Muriel, Daniel
Other author Crawford, Garry.
Format Electronic
Publication InfoAbingdon, Oxon ; New York, NY : Routledge, 2018
Descriptionxiv, 194 pages : illustrations ; 24 cm.
Supplemental ContentFull text available from Taylor & Francis eBooks
Subjects

SeriesRoutledge advances in sociology ; 241
Contents Introduction : contemporary culture through the lens of video games -- The emergence and consolidation of video games as culture -- Video games and agency within neoliberalism and participatory culture -- Video games as experience -- Video games beyond escapism : empathy and identification -- Video gamers and (post-)identity -- Conclusion : this is not a video game, or is it?
Bibliography noteIncludes bibliographical references and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2017049860
ISBN9781138655102 (hbk)
ISBN9781138655119 (pbk)

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available