Unity in embedded system design and robotics a step-by-step guide / Ata Jahangir Moshayedi, Amin Kolahdooz, Liefa Liao.

Contents General information and essential parts of Unity -- Example 1 : spinning Earth -- Example 2 : wooden doll body -- Example 3 : create the semi jungle environment -- Example 4 : create KUKA robot -- Example 5 : create BAYMAX body and movement -- Example 6 : create two-wheel robot with gripper and movement -- Example 7 : human body (Remy character) and movement -- Example 8 : Y bot character movement -- Example 9 : flower example with sound and image and keyboard control -- Example 10 : KUKA II -- Arduino connection to Unity -- Example 11 : SpongeBob, review example on character control by keyboard and Arduino -- Example 12 : object movement with kinect -- Example 13 : log and display joint coordinates with kinect -- Example 13 : Unity inverse kinematics -- Running Unity project on Raspberry Pi -- Unity and ROS bridge -- Unity and mobile sensors bond.
Abstract "Unity in Embedded System Design and Robotics is the first of its kind and provides a step-by-step guide to Unity for embedded system design and robotics. It is an open gateway for anyone who wants to learn Unity through real projects and examples and will be a particularly useful aid for both professionals and students in the fields of embedded system design and robotics. Each chapter contains a unique project, and the user will be guided through the different windows and sections of Unity every step of the way. The book also includes projects which connect Unity to Arduino and Raspberry Pi, which will help readers better understand various Unity applications in the real world"-- Provided by publisher.
Bibliography noteIncludes bibliographical references and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2022004724
ISBN9781032214771 (hardback)
ISBN9781032205588 (paperback)
ISBN(ebook)

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