Understanding kids, play, and interactive design how to create games children love / Mark Schlichting.

Author/creator Schlichting, Mark
Format Electronic
Publication InfoBoca Raton : CRC Press/Taylor & Francis Group, [2016]
Descriptionxxii, 388 pages : illustrations (some color) ; 24 cm
Supplemental ContentFull text available from Taylor & Francis eBooks
Subjects

Contents The power of play -- Creating invitations to play -- Maintaining engagement -- Old brains in a modern world -- Seeing is believing : visual perception -- Seeing is believing : art and animation -- The magic of audio : how we hear -- The magic of audio : designing soundscapes for kids -- How kids learn -- Ages and stages : why kids do what they do -- Gender : understanding the play patterns of girls and boys -- Interface -- The user relationship -- Characters, avatars, and agents -- Supporting play patterns -- Community and virtual worlds -- Predesign considerations -- The design process -- The production process -- Testing with kids -- Case study : club penguin -- Case study : noodle words.
Abstract "This book is a resource for game designers who are new and for those who want a better understanding of their craft. It is a result of over 30 years of designing games and interactive media for kids and figuring out the science and psychology behind that magic moment when a child playing a game starts laughing out loud or shouting with excitement"-- Provided by publisher.
Bibliography noteIncludes bibliographical references (pages 365-375) and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2019032173
ISBN9780367075255 (paperback)

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available