Quests design, theory, and history in games and narratives / Jeff Howard.
| Author/creator | Howard, Jeff, 1978- |
| Format | Electronic |
| Edition | Second edition. |
| Publication Info | Boca Raton : Taylor and Francis, [2022] |
| Description | pages cm |
| Supplemental Content | Full text available from Taylor & Francis eBooks |
| Subjects |
| Abstract | "Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design"-- Provided by publisher. |
| Bibliography note | Includes bibliographical references and index. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| LCCN | 2021052945 |
| ISBN | 9780367686079 (hardback) |
| ISBN | 9780367686048 (paperback) |
| ISBN | (ebook) |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | Access Content Online | ✔ Available |