Quests design, theory, and history in games and narratives / Jeff Howard.

Author/creator Howard, Jeff, 1978-
Format Electronic
EditionSecond edition.
Publication InfoBoca Raton : Taylor and Francis, [2022]
Descriptionpages cm
Supplemental ContentFull text available from Taylor & Francis eBooks
Subjects

Abstract "Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design"-- Provided by publisher.
Bibliography noteIncludes bibliographical references and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2021052945
ISBN9780367686079 (hardback)
ISBN9780367686048 (paperback)
ISBN(ebook)

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available