Japanese culture through videogames / Rachael Hutchinson.
| Author/creator | Hutchinson, Rachael |
| Format | Electronic |
| Edition | First edition. |
| Publication Info | London ; New York : Routledge/Taylor & Francis Group, [2019] |
| Description | 1 online resource. |
| Supplemental Content | Full text available from Taylor & Francis eBooks |
| Subjects |
| Series | Contemporary japan series |
| Contents | Introduction -- Japanese culture as playable object -- Katamari damacy : nostalgia and kitsch -- Packaging the past in Okami -- Japan and its others in fighting games -- Ideology and critique in Japanese games -- Absentee parents in the JRPG -- Nuclear discourse in final fantasy -- Bioethics meets nuclear crisis -- History, memory, and re-imagining war -- An uncomfortable genre : the Japanese war game -- Hiroshima and violence in metal gear solid -- The colonial legacy -- Conclusions. |
| Bibliography note | Includes bibliographical references and index. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Source of description | Description based on print version record and CIP data provided by publisher. |
| Issued in other form | Print version: Hutchinson, Rachael, author. Japanese culture through videogames First edition. London ; New York : Routledge/Taylor & Francis Group, [2019] 9780367111380 |
| Genre/form | Electronic books. |
| LCCN | 2019021748 |
| ISBN | 9780429025006 (Ebook) |
| ISBN | 9780429658389 (Adobe Reader) |
| ISBN | 9780429655944 ( ePub) |
| ISBN | 9780429653506 (Mobipocket Encrypted) |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | Access Content Online | ✔ Available |