Japanese culture through videogames / Rachael Hutchinson.

Author/creator Hutchinson, Rachael
Format Electronic
EditionFirst edition.
Publication InfoLondon ; New York : Routledge/Taylor & Francis Group, [2019]
Description1 online resource.
Supplemental ContentFull text available from Taylor & Francis eBooks
Subjects

SeriesContemporary japan series
Contents Introduction -- Japanese culture as playable object -- Katamari damacy : nostalgia and kitsch -- Packaging the past in Okami -- Japan and its others in fighting games -- Ideology and critique in Japanese games -- Absentee parents in the JRPG -- Nuclear discourse in final fantasy -- Bioethics meets nuclear crisis -- History, memory, and re-imagining war -- An uncomfortable genre : the Japanese war game -- Hiroshima and violence in metal gear solid -- The colonial legacy -- Conclusions.
Bibliography noteIncludes bibliographical references and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Source of descriptionDescription based on print version record and CIP data provided by publisher.
Issued in other formPrint version: Hutchinson, Rachael, author. Japanese culture through videogames First edition. London ; New York : Routledge/Taylor & Francis Group, [2019] 9780367111380
Genre/formElectronic books.
LCCN 2019021748
ISBN9780429025006 (Ebook)
ISBN9780429658389 (Adobe Reader)
ISBN9780429655944 ( ePub)
ISBN9780429653506 (Mobipocket Encrypted)

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available