Gaming the past using video games to teach secondary history / Jeremiah McCall.

Author/creator McCall, Jeremiah B., 1972-
Format Electronic
EditionSecond Edition.
Publication InfoNew York : Routledge, 2023.
Descriptionpages cm
Supplemental ContentFull text available from Taylor & Francis eBooks
Subjects

Contents Introduction: The Power of Historical Video Games -- Why Play and Study Historical Games? -- How Do Historical Games Represent the Past? Historical Games as Historical Problem Spaces -- Genres of Historical Games and Academic Standards of History and Social Studies -- Instructional Strategies for Purposeful Play: Gameplay and Analysis in the Classroom -- The Real Historical Learning: Assignments and Assessments for Historical Game Analysis -- Putting it All Together: Lesson and Unit Plans for Historical Game Studies.
Abstract "Gaming the Past is a complete handbook to help pre-service teachers, current teachers and teacher educators use historical video games in their classes to develop critical thinking skills. It focuses on practical information and specific examples for integrating critical thinking activities and assessments using video games into classes. Chapters cover the core parts of planning, designing and implementing lessons and units based on historical video games. Gaming the Past also includes sample unit and lesson plans, worksheets and assessment questions, and a list of historical games currently available, both commercial and freely available Internet games"-- Provided by publisher.
General noteFirst edition: 2011.
Bibliography noteIncludes bibliographical references and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2022022952
ISBN9781032223476 (Hardback)
ISBN9781032223483 (Paperback)
ISBN(eBook)

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available