The business of indie games everything you need to know to conquer the indie games industry / Alex Josef, Alex Van Lepp, and Marshal Carper.
| Author/creator | Josef, Alex |
| Format | Electronic |
| Edition | First Edition. |
| Publication Info | Boca Raton, FL : CRC Press, 2022. |
| Description | pages cm |
| Supplemental Content | Full text available from Taylor & Francis eBooks |
| Subjects |
| Partial contents | Introduction -- Part 1. How the Indie Video Game Industry Works -- Part 2. Pre Development Choices -- Part 3. Pitches and Publishing Deals -- Part 4. The Road to Release -- Part 5. Post-Release. |
| Abstract | "Many early efforts in higher education are variations of traditional computer science curriculums, so while students might be learning how to make games in the classroom, they are learning very little about the business of games. That means they are not equipped to talk to investors, negotiate with publishers, and engage with major platforms like Steam and Nintendo--all of which are mandatory skills for modern indie developers. The future of gaming curriculums is not just teaching students how to create games, but in preparing them for the business of games"-- Provided by publisher. |
| Bibliography note | Includes bibliographical references and index. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| LCCN | 2021047528 |
| ISBN | 9781032104225 (Hardback) |
| ISBN | 9781032104218 (Paperback) |
| ISBN | (eBook) |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | Access Content Online | ✔ Available |