The business of indie games everything you need to know to conquer the indie games industry / Alex Josef, Alex Van Lepp, and Marshal Carper.

Author/creator Josef, Alex
Format Electronic
EditionFirst Edition.
Publication InfoBoca Raton, FL : CRC Press, 2022.
Descriptionpages cm
Supplemental ContentFull text available from Taylor & Francis eBooks
Subjects

Partial contents Introduction -- Part 1. How the Indie Video Game Industry Works -- Part 2. Pre Development Choices -- Part 3. Pitches and Publishing Deals -- Part 4. The Road to Release -- Part 5. Post-Release.
Abstract "Many early efforts in higher education are variations of traditional computer science curriculums, so while students might be learning how to make games in the classroom, they are learning very little about the business of games. That means they are not equipped to talk to investors, negotiate with publishers, and engage with major platforms like Steam and Nintendo--all of which are mandatory skills for modern indie developers. The future of gaming curriculums is not just teaching students how to create games, but in preparing them for the business of games"-- Provided by publisher.
Bibliography noteIncludes bibliographical references and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2021047528
ISBN9781032104225 (Hardback)
ISBN9781032104218 (Paperback)
ISBN(eBook)

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available