Beep to boom the development of advanced runtime sound systems for games and extended reality / Simon N Goodwin.
| Author/creator | Goodwin, Simon N. |
| Format | Electronic |
| Publication Info | New York, NY : Routledge, 2019. |
| Description | v, 288 pages : ill. ; 23 cm. |
| Supplemental Content | Full text available from Taylor & Francis eBooks |
| Subjects |
| Variant title | Development of advanced runtime sound systems for games and extended reality |
| Series | Audio engineering society presents... |
| Contents | The essence of interactive audio -- Early digital audio hardware -- Sample replay -- Interactive audio development roles -- Audio resource management -- Loading and streaming concepts -- Streaming case-studies -- The architecture of audio runtimes -- Transcendental optimisations -- Objects, voices, sources and handles -- Modelling distance -- Implementing voice groups -- Implementing listeners -- Split-screen multiplayer audio -- Runtime system physical layers -- Mixing and resampling systems -- Interactive audio codecs -- Panning sounds for speakers and headphones -- Ambisonic surround sound principles and practice -- Design and selection of digital filters -- Interactive reverberation -- Geometrical interactions, occlusion and reflections -- Audio outputs and endpoints. |
| Bibliography note | Includes bibliographical references and index. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| LCCN | 2018044750 |
| ISBN | 9781138543911 (hbk : alk. paper) |
| ISBN | 9781138543904 (pbk : alk. paper) |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | Access Content Online | ✔ Available |