Beep to boom the development of advanced runtime sound systems for games and extended reality / Simon N Goodwin.

Author/creator Goodwin, Simon N.
Format Electronic
Publication InfoNew York, NY : Routledge, 2019.
Descriptionv, 288 pages : ill. ; 23 cm.
Supplemental ContentFull text available from Taylor & Francis eBooks
Subjects

Variant title Development of advanced runtime sound systems for games and extended reality
SeriesAudio engineering society presents...
Contents The essence of interactive audio -- Early digital audio hardware -- Sample replay -- Interactive audio development roles -- Audio resource management -- Loading and streaming concepts -- Streaming case-studies -- The architecture of audio runtimes -- Transcendental optimisations -- Objects, voices, sources and handles -- Modelling distance -- Implementing voice groups -- Implementing listeners -- Split-screen multiplayer audio -- Runtime system physical layers -- Mixing and resampling systems -- Interactive audio codecs -- Panning sounds for speakers and headphones -- Ambisonic surround sound principles and practice -- Design and selection of digital filters -- Interactive reverberation -- Geometrical interactions, occlusion and reflections -- Audio outputs and endpoints.
Bibliography noteIncludes bibliographical references and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2018044750
ISBN9781138543911 (hbk : alk. paper)
ISBN9781138543904 (pbk : alk. paper)

Availability

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Electronic Resources Access Content Online ✔ Available