Artificial intelligence in games / Paul Roberts ; illustrated by Nicholas Dent.

Author/creator Roberts, Paul
Other author Dent, Nicholas (Illustrator)
Format Electronic
EditionFirst edition.
Publication InfoBoca Raton : CRC Press, 2023.
Descriptionpages cm
Supplemental ContentFull text available from Taylor & Francis eBooks
Subjects

Contents Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks.
Abstract "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"-- Provided by publisher.
Bibliography noteIncludes bibliographical references and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2022005391
ISBN9781032305950 (hardback)
ISBN9781032033228 (paperback)
ISBN(ebook)

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available