Why it's OK to be a gamer / Sarah C. Malanowski and Nicholas R. Baima.

Author/creator Malanowski, Sarah author.
Other author Baima, Nicholas R., author.
Format Electronic
PublicationNew York, NY : Routledge, 2024.
Description1 online resource (211 pages).
Supplemental ContentEbook Central
Subjects

Portion of title Why it is OK to be a gamer
SeriesWhy it's OK: the ethics and aesthetics of how we live
Why it's OK. ^A1414827
Contents Introduction -- Fatality! on violence and gaming -- The virtuous and vicious gamer -- Raiding, virtue, and best buds -- Hooked on gaming -- Gaming your way out of the cave: the intellectual and aesthetic side of gaming -- The life well-played.
Abstract "If you enjoy video games as a pastime, you are certainly not alone-billions of people worldwide now play video games. However, you may still find yourself reluctant to tell others this fact about yourself. After all, we are routinely warned that video games have the potential to cause addiction and violence. And when we aren't being warned of their outright harms, we are told we should be doing something better with our time, like going outside, socializing with others, or reading a book. Playing video games is thus often seen at best as a waste of time, and at worst a source of violent tragedy. Why It's OK to Be a Gamer takes on the pervasive assumption that playing video games is a childish and time-wasting hobby, and a potentially addictive and dangerous one at that. It argues instead that there are many ways in which gaming can help us flourish, for example by: developing genuine friendships and other meaningful relationships with others, helping us cultivate a virtuous personal character, giving us a unique aesthetic experience, providing us with psychological benefits, and just plain helping us relax and enjoy ourselves. Video games are not just for those with no life; on the contrary, they can help contribute to a rich and meaningful life"-- Provided by publisher.
Bibliography noteIncludes bibliographical references and index.
Biographical noteSarah C. Malanowski is Instructor of Philosophy at Florida Atlantic University, USA. She specializes in philosophy of cognitive science and biomedical ethics, and her work has appeared in Frontiers in Neuroanatomy, Synthese, Bioethics, Journal of Medicine & Philosophy, and Neuroethics. Sarah is also a dedicated World of Warcraft player and a casual player of many other video games, and enjoys building cosplays for video game conventions. Nicholas R. Baima is Associate Professor of Philosophy at Harriet L. Wilkes Honors College, Florida Atlantic University, USA. He specializes in ancient philosophy and ethical theory, as well as Destiny 2. His work has appeared in journals such as Ancient Philosophy, Phronesis, Journal of the History of Philosophy, Ethical Theory and Moral Practice, and Journal of Value Inquiry. He is the coauthor, with Tyler Paytas, of Plato's Pragmatism: Rethinking the Relationship of Ethics and Epistemology (Routledge, 2021).
Source of descriptionDescription based on online resource; title from digital title page (viewed on May 14, 2024).
Issued in other formPrint version: Malanowski, Sarah. Why it's ok to be a gamer New York, NY : Routledge, 2024 9781032312156
Genre/formElectronic book.
LCCN 2023050141
ISBN9781003308638 electronic book
ISBN1003308635 electronic book
ISBN9781040012291 electronic book
ISBN1040012299 electronic book
ISBN9781040012307 electronic book EPUB
ISBN1040012302 electronic book EPUB
ISBNhardcover
ISBNpaperback
Standard identifier# 10.4324/9781003308638
Stock number9781003308638 Taylor & Francis

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available