Building Virtual Reality with Unity and SteamVR / Jeff W. Murray.
| Author/creator | Murray, Jeff W. |
| Format | Electronic |
| Edition | Second edition. |
| Publication Info | Boca Raton, FL : CRC Press, Taylor & Francis Group, [2020] |
| Description | 1 online resource |
| Supplemental Content | Full text available from Ebook Central - Academic Complete |
| Supplemental Content | Full text available from Taylor & Francis eBooks |
| Subjects |
| Abstract | "This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also takes a look at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, and providing practical ways to reduce their impact to make better VR experiences"-- Provided by publisher. |
| Bibliography note | Includes bibliographical references and index. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Source of description | Description based on print version record and CIP data provided by publisher. |
| Issued in other form | Print version: Murray, Jeff W. Building Virtual Reality with Unity and SteamVR Second edition. Boca Raton, FL : CRC Press, Taylor & Francis Group, [2020] 9780367271305 |
| Genre/form | Electronic books. |
| LCCN | 2019042238 |
| ISBN | 9780429295850 (ebook) |
| ISBN | (paperback ; acid-free paper) |
| ISBN | (hardback ; acidd-free paper) |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | ✔ Available |