Building Virtual Reality with Unity and SteamVR / Jeff W. Murray.

Author/creator Murray, Jeff W.
Format Electronic
EditionSecond edition.
Publication InfoBoca Raton, FL : CRC Press, Taylor & Francis Group, [2020]
Description1 online resource
Supplemental ContentFull text available from Ebook Central - Academic Complete
Supplemental ContentFull text available from Taylor & Francis eBooks
Subjects

Abstract "This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also takes a look at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, and providing practical ways to reduce their impact to make better VR experiences"-- Provided by publisher.
Bibliography noteIncludes bibliographical references and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Source of descriptionDescription based on print version record and CIP data provided by publisher.
Issued in other formPrint version: Murray, Jeff W. Building Virtual Reality with Unity and SteamVR Second edition. Boca Raton, FL : CRC Press, Taylor & Francis Group, [2020] 9780367271305
Genre/formElectronic books.
LCCN 2019042238
ISBN9780429295850 (ebook)
ISBN(paperback ; acid-free paper)
ISBN(hardback ; acidd-free paper)

Availability

Library Location Call Number Status Item Actions
Electronic Resources ✔ Available