Unity 3. x Game Development by Example Beginner's Guide

Author/creator Henson Creighton, Ryan Author
Format Electronic
Publication InfoBirmingham : Packt Publishing, Limited North Charleston : CreateSpace [Distributor]
Description390 p. 09.250 x 07.500 in.
Supplemental ContentFull text available from Ebook Central - Academic Complete
Subjects

Summary Annotation The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions - that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity game engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
ISBN9781849691840
ISBN1849691843 (Trade Paper) On Demand
Standard identifier# 9781849691840
Stock number01201872

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available