Sport 2.0 transforming sports for a digital world / Andy Miah.

Contents Games based culture -- Real world games -- The digital ecology of elite sports -- The serious gamer as elite athlete -- Digital spectators in augmented realities -- Media change at the Olympic games -- The new Olympic media -- Social media and the Olympics -- The London 2012 social media impact -- Citizen journalism and mobile media -- Conclusion : mixed reality and the wearable media generation.
Bibliography noteIncludes bibliographical references (pages 255-269)and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2016018952
ISBN9780262035477 (hardcover : alk. paper)

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Electronic Resources Access Content Online ✔ Available