Contents |
Introduction -- Designing games for impact in context -- Crowd-sourcing knowledge games in science -- Fair play : Scaling teams for impact -- ProgenitorX : Zombies, stem cells & assessment -- Games for healthy minds -- Games, design, schools, and markets -- Private-public partnerships for scale -- Conclusion -- Coda : Making impact in universities. |
Abstract |
"Squire draws on 15+ years of experience to describe how games are developed and deployed in the classroom"-- Provided by publisher. |
Bibliography note | Includes bibliographical references and index. |
Access restriction | Available only to authorized users. |
Technical details | Mode of access: World Wide Web |
Genre/form | Electronic books. |
LCCN | 2021001822 |
ISBN | 9780262542173 (Paperback) |