Computer games for learning an evidence-based approach / Richard E. Mayer.
| Author/creator | Mayer, Richard E., 1947- |
| Format | Electronic |
| Publication Info | Cambridge, Massachusetts : The MIT Press, [2014] |
| Description | xvii, 281 pages ; 24 cm |
| Supplemental Content | Full text available from MIT Press Direct to Open Backfile STEAM Monographs D2O |
| Subjects |
| Contents | Introduction: taking an evidence-based approach to games for learning -- Method: conducting scientific research on games for learning -- Theory: applying cognitive science to games for learning -- Evidence -- Examples of three genres of game research -- Value-added research: which features improve a game's effectiveness? -- Cognitive consequences research: what is learned from playing a game? / by Deanne Adams and Richard E. Mayer -- Media comparison research: are games more effective than -- Conventional media? |
| Bibliography note | Includes bibliographical references and indexes. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| LCCN | 2013046632 |
| ISBN | 9780262027571 (hardcover : alk. paper) |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | Access Content Online | ✔ Available |