Computer games for learning an evidence-based approach / Richard E. Mayer.

Author/creator Mayer, Richard E., 1947-
Format Electronic
Publication InfoCambridge, Massachusetts : The MIT Press, [2014]
Descriptionxvii, 281 pages ; 24 cm
Supplemental ContentFull text available from MIT Press Direct to Open Backfile STEAM Monographs D2O
Subjects

Contents Introduction: taking an evidence-based approach to games for learning -- Method: conducting scientific research on games for learning -- Theory: applying cognitive science to games for learning -- Evidence -- Examples of three genres of game research -- Value-added research: which features improve a game's effectiveness? -- Cognitive consequences research: what is learned from playing a game? / by Deanne Adams and Richard E. Mayer -- Media comparison research: are games more effective than -- Conventional media?
Bibliography noteIncludes bibliographical references and indexes.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2013046632
ISBN9780262027571 (hardcover : alk. paper)

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