Retro Game Programming Unleashed for the Masses

Author/creator Carey, Earl John Author
Format Electronic
Publication InfoBoston : Course Technology Independence : CENGAGE Learning [Distributor]
Description350 p. ill 22.860 x 018.280 cm.
Supplemental ContentFull text available from eBooks on EBSCOhost
Subjects

Summary Annotation There are an estimated 500,000 retro computer and game enthusiasts who are absolutely fanatical about retro game machines. This number consists of four main groups: hardcore hackers, enthusiasts, seasoned programmers, and novices. “Retro Game Programming: Unleashed for the Masses” seeks to expose, teach, and preserve retro era programming techniques with the goal of providing a strong programming foundation on which to build the knowledge needed to understand modern game programming concepts. By teaching the fundamental principles of game programming the reader learns not to be intimidated by modern games because even the most complex modern games are based on repetition of simple tasks. This makes modern game programming concepts easier to understand and clarifies how they all work together. Written in clear and simple language, “Retro Game Programming: Unleashed for the Masses” does not require the reader to be tech savvy, yet it covers technical aspects of programming. The book also covers the importance of the history and preservation of retro game programming. By reading and practicing the techniques in the book the reader is contributing to the preservation of the world of retro game programming.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
ISBN9781592009060
ISBN1592009069 (Perfect) Out of Print
Standard identifier# 9781592009060
Stock number00075387

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available