Beginning OpenGL Game Programming

Author/creator Astle, Dave Author
Other author Hawkins, Kevin Author
Format Electronic
Publication InfoCourse Technology [Imprint] Boston : Course Technology Independence : CENGAGE Learning [Distributor]
Description336 p. ill 23.000 x 019.000 cm.
Supplemental ContentFull text available from eBooks on EBSCOhost
Subjects

Summary Annotation With "Beginning OpenGL Game Programming," you?ll learn how to use OpenGL to develop games using high-performance graphics and game libraries. Focusing solely on topics related to graphics and OpenGL, this comprehensive guide gives you the skills you need to unleash the power of OpenGL 1.5 and create realistic, real-time graphics. If you are just getting started in 3D game development and are comfortable programming in C++, this guide is your ideal introduction to OpenGL. By the time you finish this book, you'll understand the basics of OpenGL and be able to apply your newfound skills as you create your own games!
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
ISBN9781592003693
ISBN1592003699 (Trade Paper) Out of Print
Standard identifier# 9781592003693
Stock number00075387

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available