32 virtual, augmented, & mixed reality programs for libraries / edited by Ellyssa Kroski.

Other author Kroski, Ellyssa editor.
Format Book
PublicationChicago : ALA Editions, 2021.
Descriptionix, 203 pages : illustrations ; 23 cm
Subjects

Spine title 32 virtual, augmented, and mixed reality programs for libraries
Variant title Thirty-two virtual, augmented, and mixed reality programs for libraries
Contents Virtual Reality Is for Everybody: Connecting with Harder to Serve Populations / Cheryl Martin -- Creating Dynamic, Immersive Field Trips with ClassVR and ThingLink / Melissa Arenson -- Sculpting in VR: Using Oculus Rift + Medium / Stephen Barlow -- Leveraging VR Software to Create Virtual Art Exhibitions / Cal Murgu -- Building a Community for Patrons in Alt Space VR / Plamen Miltenoff -- Zspace Open Lab: Using Ar/Vr Software to Learn Anatomy and More / Cari Didion and Elizabeth Sterner -- 360 Tours Made Easy, Scalable, and Useful / Liz Gabbitas -- How to Create Augmented Reality Culture Expedition Experiences / Xiaolian Deng -- Exhibiting Digital Collections Via Web-Based 3D Galleries and Events: Using Mozilla Hubs and Other Webxr Frameworks / Colin Patrick Keenan -- Integration and Application of Virtual Reality in Library Programming / Chloe Hovind and Shelby Carroll -- Photogrammetry and Texture Baking: Creating Lightweight 3D Objects for Any VR Headset / Sarah Huber and Andrew Sumner -- Virtual Reality at Your Campus' Study Abroad Fair: Immersive Global Exploration Meets Library Outreach / Liliana LaValle -- VR for All: A STEM Library Engineers Open House / Elizabeth P. Waugh and Jessica Urick Oberlin -- VRon Wheels: Bring the Virtual World to Your Audience / Alvaro Alvarez -- Virtual Reality as a Medium for Community Art / Anna Mauldin Speth -- Augmented Reality Introduction for Libraries: Metaverse and Library Services / Plamen Miltenoff -- Activities For Calcflow Virtual Reality Software Exploring Vector Operations in Virtual Reality / Gavin Meighan, Linda Burrow, and Dorothy Ogdon -- Amazin' Creations: Augmented Reality Critter Creation Tutorial / Elizabeth A. Gross and Ulan Dakeev -- The Experience Of War: An Immersed Reality / Seth M. Porter -- Designing in Virtual Reality: Using Apps to Create and Make / Hannah Pope -- How to Create A VR Art Exhibition / Chris Holthe -- Google's Tour Creator: Bringing Library and Classroom Tours Alive / Bianca C. Rivera -- Creating Immersive VR Library Tours with CoSpaces Edu / Bianca C. Rivera -- Creating VR Exhibits Based On Digital Collections / Scott Fralin and Wen Nie Ng -- Artedge: A Multidisciplinary Art And Tech Vr Experience For School Children / Kristi Wyattand John Grime -- Keep It Clean: Essential Hygiene Practices for Shared Head-Mounted Devices / Bobby Reed -- VR Orientation on a Light Budget: Library Orientation for New University Students Using Inexpensive Virtual Reality Technology / Sandra Valenti, Ting Wang, and Brady Lund -- Using VR in Youth Programming / Holly Eberle -- Adapting to COVID-19: Transitioning a Library Orientation Game Night to an Enhanced Virtual Tour / Megan Wilson and Jeff Henry -- Create an AR Game Based on Your Library's Catalog System / Julia Uhr -- Keepin' It Real: Piloting AR, VR, And MR in the Library / Jolanda-Pieta van Arnhem and Elena Rodriguez -- Adventures In VR Mobile Virtual Reality Events for the 50+ Community / Erik Rock and Danielle Stephens -- Index.
Abstract "Ranging from gaming activities utilizing VR headsets to augmented reality tours, exhibits, immersive experiences, and STEM educational programs, the program ideas in this guide include events for every size and type of academic, public, and school library"-- Provided by publisher.
Bibliography noteIncludes bibliographical references and index.
LCCN 2021004662
ISBN9780838949481 (paperback)
ISBN0838949487

Availability

Library Location Call Number Status Item Actions
Joyner General Stacks Z678.93.S53 A14 2021 ✔ Available Place Hold