The complete guide to simulations and serious games how the most valuable content will be created in the age beyond Gutenberg to Google / Clark Aldrich.

Author/creator Aldrich, Clark, 1967-
Format Electronic
Edition1st ed.
Publication InfoSan Francisco : Pfeiffer,
Descriptionxxxiv, 533 p. : ill. ; 25 cm.
Supplemental ContentFull text available from Ebook Central - Academic Complete
Subjects

Spine title Complete guide to simulations & series games
SeriesPfeiffer essential resources for training and HR professionals
Pfeiffer essential resources for training and HR professionals. ^A598681
Abstract "This practical book offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games"--Provided by publisher.
General note"An essential knowledge resource"--Jacket.
General noteIncludes index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2009025589
ISBN9780470462737
ISBN0470462736

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available