Contents |
Foreword / by Aaron Dworkin -- Introduction: Are we reaching everyone? -- Float your boat -- Slime time -- Flying gyroscope -- See cool patterns with a kaleidoscope -- Wacky wobbler -- Balance bird -- Circle spinners -- Toothpick tops -- Straw pipes -- Sound sandwich -- Marker tie-dye -- Freaky foam -- Rain sticks -- Far, far away -- Water filter -- Weather station: anemometer -- Weather station: barometer -- Weather station: rain gauge -- Weather station: wind vane -- Blown over -- Helping hands -- On your mark, get set, blow! -- Mind reader card trick -- DIY cloud -- Amped-up energy -- Egg-stronaut -- Original reaction -- Up, up, and away -- Forget to water your plants -- Two scoops of science -- Insulation engineering challenge -- Newspaper fortress -- Seas the day -- Look out below! -- pH rainbow -- Topsy-turvy world -- Recycled seed paper -- Summer slopes -- Reach for the skyscrapers -- Solar snacks -- Stomp rockets -- Bridging the gap -- Bubble blowout -- Signal the superhero -- Cool under pressure -- Outta this world. |
Abstract |
"This book provides 46 hands-on STEAM activities that librarians and museum educators can implement"-- Provided by publisher. |
Abstract |
High-quality summer programs can change lives. They can help close the achievement and opportunity gaps between lower and higher income students by promoting innovation and experimentation with new ideas. And the effect is cumulative, helping kids catch up, keep up, and propel forward into the school year ahead. McChesney and Nicholas showcase STEAM activities, paired with childrens' stories, that will help you harness summer as a time of growth for your patrons. -- adapted from Foreword. |
General note | Includes index. |
Genre/form | Case studies. |
LCCN | 2020006950 |
ISBN | 9780838947494 paperback |
ISBN | 0838947492 paperback |