Video games as culture : considering the role and importance of video games in contemporary society / Daniel Muriel and Garry Crawford.

Author/creator Muriel, Daniel author.
Other author Crawford, Garry, author.
Format Electronic
PublicationAbingdon, Oxon ; New York, NY : Routledge, 2018.
Copyright Date©2018
Description1 online resource (xiv, 194 pages).
Supplemental ContentProQuest Ebook Central
Subjects

SeriesRoutledge advances in sociology ; 241
Routledge advances in sociology ; 241. ^A505086
Contents Introduction : contemporary culture through the lens of video games -- The emergence and consolidation of video games as culture -- Video games and agency within neoliberalism and participatory culture -- Video games as experience -- Video games beyond escapism : empathy and identification -- Video gamers and (post- )identity -- Conclusion : this is not a video game, or is it?
Bibliography noteIncludes bibliographical references and index.
Source of descriptionPrint version record.
Issued in other formPrint version: Muriel, Daniel. Video games as culture. Abingdon, Oxon ; New York, NY : Routledge, 2018 9781138655102
Genre/formElectronic books.
ISBN9781315622743 (electronic bk.)
ISBN9781317223931 (electronic bk.)
ISBN9781317223917 (electronic bk.)
ISBN1315622742 (electronic bk.)
ISBN1317223934 (electronic bk.)
ISBN1317223918 (electronic bk.)
ISBN9781317223924 (ePub ebook)
ISBN1317223926
ISBN(hardcover)
ISBN(hardcover)
ISBN(paperback)
ISBN(paperback)
Stock number9781317223924 Ingram Content Group

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available