3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry.

Author/creator Dunn, Fletcher
Other author Parberry, Ian.
Format Electronic
Edition2nd ed.
Publication InfoBoca Raton, FL : A K Peters/CRC Press,
Descriptionxxi, 824 p. : col. ill. ; 25 cm.
Supplemental ContentFull text available from Ebook Central - Academic Complete
Supplemental ContentFull text available from eBooks on EBSCOhost
Subjects

Variant title Three-D math primer for graphics and game development
Abstract "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
General note"An A K Peters book."
Bibliography noteIncludes bibliographical references (p. 801-805) and index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2010053535
ISBN9781568817231 (hardback)
ISBN1568817231 (hardback)

Availability

Library Location Call Number Status Item Actions
Electronic Resources ✔ Available