3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry.
| Author/creator | Dunn, Fletcher |
| Other author | Parberry, Ian. |
| Format | Electronic |
| Edition | 2nd ed. |
| Publication Info | Boca Raton, FL : A K Peters/CRC Press, |
| Description | xxi, 824 p. : col. ill. ; 25 cm. |
| Supplemental Content | Full text available from Ebook Central - Academic Complete |
| Supplemental Content | Full text available from eBooks on EBSCOhost |
| Subjects |
| Variant title | Three-D math primer for graphics and game development |
| Abstract | "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher. |
| General note | "An A K Peters book." |
| Bibliography note | Includes bibliographical references (p. 801-805) and index. |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| LCCN | 2010053535 |
| ISBN | 9781568817231 (hardback) |
| ISBN | 1568817231 (hardback) |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | ✔ Available |