Teaching Programming Concepts Through Play

Other author Harris, Chris
Other author Harris, Patricia
Format Electronic
EditionTeachers Resource Guide
Publication InfoRosen Young Adult [Imprint] New York : Rosen Publishing Group, Incorporated, The
Description64 p.
Supplemental ContentFull text available from Ebook Central - Academic Complete

SeriesTeaching Through Games Ser.
Summary Annotation Understanding how computer programing works is a critical part of digital literacy for students today. Even students who aren't learning how to code can benefit greatly from knowing how programs work. This book uses highly engaging games to immerse students in the world of logical thinking and problem solving. From programming robots to writing stories that work as interactive fiction games, the lessons in this book provide ways to build digital literacy beyond the computer lab.Games:RoboRally. Richard Garfield. Avalon Hill, 2010.Old Town. Stephan Riedel. Clicker Spiele, 2012.Ricochet Robots. Alex Randolph. Z-Man Games, 2013.Parsley Game System. Memento Mori Theatricks.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
ISBN9781499490176
ISBN1499490178 (E-Book) Active Record
Stock number00022896

Availability

Library Location Call Number Status Item Actions
Electronic Resources Access Content Online ✔ Available