2015 IEEE Games Entertainment Media Conference (GEM)
| Author/creator | IEEE Staff |
| Other author | IEEE Xplore (Online service) |
| Format | Electronic |
| Publication Info | Piscataway : IEEE |
| Supplemental Content | Full text available from IEEE Electronic Library (IEL) |
| Supplemental Content | Full text available from IEEE Electronic Library (IEL) Conference Proceedings |
| Subjects |
| Summary | Annotation The IEEE Consumer Electronics Society is pleased to announce the 2014 IEEE Games, Entertainment, and Media (GEM) Conference, the sixth conference in a series of successful IEEE Game Innovation Conferences The venue will provide an opportunity for the demonstration and study of the ways in which games and game technologies are transforming the educational and cultural landscape The exhibition area will allow researchers, developers, industry professionals, and artists to demonstrate how they are using these technologies in research, as teaching tools, and as means of modifying behavior in any number of fields |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| ISBN | 9781467374538 |
| ISBN | 1467374539 (Spiral) Active Record |
| Stock number | 00066573 |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | ✔ Available |