Real-time graphics rendering engine / Hujun Bao ; Wei Hua.
| Author/creator | Bao, Hujun |
| Other author | Hua, Wei (computer specialist) |
| Format | Electronic |
| Publication Info | Hangzhou : Zhejiang University Press ; Berlin : Springer, [Date of publication not identified] |
| Description | x, 299 pages : illustrations ; 24 cm. |
| Supplemental Content | Full text available from Springer Books |
| Supplemental Content | Full text available from Springer Nature - Springer Computer Science eBooks 2011 English International |
| Subjects |
| Series | Advanced topics in science and technology in China |
| Contents | Machine generated contents note: 1. Introduction -- 1.1. Scene Graph Management -- 1.2. Scene Graph Traverse -- 1.3. Rendering Queue -- 1.4. Rending Modle -- 2. Basics of Real-Time Rendering -- 2.1. Rendering Pipeline -- 2.1.1. Conceptual Rendering Phases -- 2.1.2. Programmable Rendering Pipeline -- 2.1.3. Geometry Transforms -- 2.2. Shading -- 2.2.1. Rendering Equation -- 2.2.2. Lighting -- 2.2.3. BRDF -- 2.2.4. Light Transport -- 2.3. Summary -- References -- 3. Architecture of Real-Time Rendering Engine -- 3.1. Overview -- 3.2. Basic Data Type -- 3.2.1. Single-Field Data Type -- 3.2.2. Multiple-Field Data Type -- 3.2.3. Persistent Pointer: TAddress<> -- 3.3. Basics of Scene Model -- 3.4. Entity -- 3.5. Feature -- 3.5.1.I AttributedObject and IFeature -- 3.5.2. IBoundedObject -- 3.5.3. IChildFeature -- 3.5.4. Subclasses of IGroupingFeature -- 3.5.5. Subclasses of IShapeFeature -- 3.5.6. IAnimatedFeature -- 3.5.7. Subclasses of ILightFeature -- 3.5.8. Subclasses of IBindableFeature -- 3.5.9. IGeometryFeature. |
| Contents | Contents note continued: 3.5.10. IAppearanceFeature and Related Features -- 3.6. Scene Graph -- 3.7. Spatial Index -- 3.7.1. Relation Schema A -- 3.7.2. Relation Schema B -- 3.8. Scene Model Schema -- 3.9. Scene Model Interface and Implementation -- 3.9.1. Scope of Name and ID -- 3.9.2. Transaction -- 3.9.3. Scene Storage -- 3.9.4. Reference and Garbage Collection -- 3.9.5. Data Visit and Cache -- 3.9.6. Out-of-Core Entity -- 3.9.7. ISceneModel -- 3.9.8. ISceneStorage -- 3.9.9. Implementation of ISceneModel and ISceneStorage -- 3.10. Scene Manipulator -- 3.10.1. Manipulator Functions -- 3.10.2. Usage of Scene Model Manipulator -- 3.11. Traversing Scene Model -- 3.11.1. Traverse via Iterator -- 3.11.2. Traverse via Visitor -- 3.12. Rendering Engine -- 3.12.1. CRenderingEngine -- 3.12.2. The Composition of the CRenderingEngine -- 3.13. Render Queue and Its Manager -- 3.14. Camera Manager -- 3.15. GPU Resources and Its Manipulator -- 3.15.1. Texture Resource -- 3.15.2. Buffer Resource -- 3.15.3. Shader Program. |
| Contents | Contents note continued: 3.15.4. GPU Resource Manipulator -- 3.16. Render Target and Its Manager -- 3.17. Render Control Unit -- 3.18. Pre-render and Its Manager -- 3.18.1. IPreRender -- 3.18.2. CPreRenderManager -- 3.19. Render Pipelines and Its Manager -- 3.19.1. IRenderPipeLine -- 3.19.2. Modular Render Pipeline -- 3.19.3. Render Module -- 3.19.4. CRenderPipelineManager -- 3.20. Examples of Pre-render -- 3.20.1. CVFCullingPreRender -- 3.20.2. CMirrorPreRender -- 3.20.3. COoCEntityLoader -- 3.20.4. CFeatureTypeClassifier -- 3.20.5. CRenderQueueElementProcessor -- 3.20.6. CLightCullingPreRender -- 3.21. Examples of Modular Render Pipeline and Render Module -- 3.21.1. CShapeRenderPipeline -- 3.21.2. CShapeRenderModule -- 3.22. Implementation Details of CRenderingEngine -- 3.22.1. Configure -- 3.22.2. Initialize -- 3.22.3. DoRendering -- 3.22.4. OpenSceneModel -- 3.23. Conclusion -- References -- 4. Rendering System for Multichannel Display -- 4.1. The Overview of Parallel Rendering -- 4.1.1. Client-Server. |
| Contents | Contents note continued: 4.1.2. Master-Slave -- 4.2. The Architecture of a Cluster-Based Rendering System -- 4.3. Rendering System Interface -- 4.3.1.vxIRenderingSystem -- 4.3.2.vxIModel -- 4.3.3.vxIUI -- 4.3.4. The Basic Example -- 4.4. Server Manager -- 4.4.1. Functionality -- 4.4.2. Structure -- 4.4.3. CServerManager -- 4.4.4. CServiceRequestManager -- 4.4.5. CServiceRequestTranslator -- 4.4.6. CServiceRequestSender -- 4.4.7. CSystemStateManager, CScreenState and CRenderServerState -- 4.4.8. CServiceRequestSRThreadPool -- 4.4.9. IServiceRequest and Subclasses -- 4.5. Implementation of Rendering System Interface -- 4.5.1. Implementation Principles -- 4.5.2. Example 1: Startup System -- 4.5.3. Example 2: Open Scene Model -- 4.5.4. Example 3: Do Rendering and Swap Buffer -- 4.6. Render Server and Server Interface -- 4.7. Application: the Immersive Presentation System for Urban Planning -- 4.7.1. System Deployment -- 4.7.2. Functionality -- References. |
| Contents | Contents note continued: 5. Optimal Representation and Rendering for Large-Scale Terrain -- 5.1. Overview -- 5.1.1. LOD Model of Terrain -- 5.1.2. Out-of-Core Techniques -- 5.2. Procedural Terrain Rendering -- 5.2.1. An Overview of Asymptotic Fractional Brownian Motion Tree -- 5.2.2.afBm-Tree Construction -- 5.2.3. Procedural Terrain Rendering -- 5.2.4. Application -- 5.3. Conclusion -- References -- 6. Variational OBB-Tree Approximation for Solid Objects -- 6.1. Related Work -- 6.2. The Approximation Problem of an OBB Tree -- 6.3. Solver for OBB Tree -- 6.3.1.Computation of Outside Volume for Single Bounding Box -- 6.3.2. Solver for OBB Tree -- 6.4. Experiments and Results -- 6.5. Conclusion -- References. |
| Bibliography note | Includes bibliographical references and index (pages [295]-299). |
| Access restriction | Available only to authorized users. |
| Technical details | Mode of access: World Wide Web |
| Genre/form | Electronic books. |
| LCCN | 2012501583 |
| ISBN | 9787308081337 |
| ISBN | 7308081338 |
| ISBN | 9783642183416 |
| ISBN | 3642183417 |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Electronic Resources | ✔ Available |