Transactions on Edutainment VII

Format Electronic
Publication InfoNew York : Springer
Descriptionxiii, 284 p. ill 23.500 x 015.500 cm.
Supplemental ContentFull text available from Springer Books
Supplemental ContentFull text available from Springer Nature - Springer Computer Science eBooks 2012 English International
Supplemental ContentFull text available from SpringerLINK Lecture Notes in Computer Science Contemporary (1997-present)

Other author/creatorPan,Zhigeng Editor
Other author/creatorCheok,Adrian David Editor
Other author/creatorMueller,Wolfgang Editor
Other author/creatorChang,Maiga Editor
Other author/creatorZhang,Mingmin Editor
SeriesLecture Notes in Computer Science / Transactions on Edutainment Ser. 7145
Summary Annotation This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
ISBN9783642290497
ISBN3642290493 (Trade Paper) Active Record
Standard identifier# 9783642290497
Stock number3642290493 00024965

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