Transactions on Edutainment II

Author/creator Pan, Zhigeng Editor-In-Chief
Other author Cheok, Adrian David Editor-In-Chief
Other author Müller, Wolfgang Editor-In-Chief
Other author Abdennour, El Rhabili Volume Editor
Format Electronic
Publication InfoNew York : Springer
Descriptionxii, 313 p. ill 23.500 x 015.500 cm.
Supplemental ContentFull text available from Springer Nature - Springer Computer Science eBooks 2009 English International
Supplemental ContentFull text available from SpringerLINK Lecture Notes in Computer Science Contemporary (1997-present)
Supplemental ContentFull text available from Springer Books
Subjects

SeriesLecture Notes in Computer Science / Transactions on Edutainment Ser.
Summary Annotation This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.The second volume in this series contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008. These papers are complemented by contributions from international experts in this field.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
ISBN9783642032691
ISBN3642032699 (Trade Paper) Active Record
Standard identifier# 9783642032691
Stock number3642032699 00024965

Availability

Library Location Call Number Status Item Actions
Electronic Resources ✔ Available