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Motion in games : first international workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008 : revised papers / Arjan Egges, Arno Kamphuis, Mark Overmars (eds.).

Author/creator MIG 2008 (2008 : Utrecht, Netherlands)
Other author/creatorEgges, Arjan.
Other author/creatorKamphuis, Arno.
Other author/creatorOvermars, Mark H., 1958-
Format Electronic and Book
Publication InfoBerlin : Springer,
Descriptionix, 255 p. : ill. ; 24 cm.
Supplemental Content Full text available from SpringerLINK Lecture Notes in Computer Science Contemporary (1997-present)
Subject(s)
Portion of title MIG 2008
Series Lecture notes in computer science, 0302-9743 ; 5277
Lecture notes in computer science 5277. ^A466336
Contents Crowd simulation. Texture synthesis based simulation of secondary agents / Marios Kyriakou Yiorgos and Yiorgos Chrysanthou ; Using the corridor map method for path planning for a large number of characters / Roland Geraerts ... [et al.] ; Real-time path planning and navigation for multi-agent and crowd simulations / Ming C. Lin ... [et al.] ; Populate your game scene / Julien Pettre ; Hierarchical path planning for virtual crowds / Kai Yip Wong and Celine Loscos
Contents Virtual humans. Towards embodied and situated virtual humans / Stephane Donikian and Sebastien Paris ; Adaptive body, motion and cloth / Nadia Magnenat-Thalmann ... [et al.] ; From motion capture to real-time character animation / Franck Multon ... [et al.] -- Motion synthesis. More motion capture in games---can we make example-based approaches scale? / Michael Gleicher ; Simulating interactions of characters / Taku Komura, Hubert P.H. Shum and Edmond S.L. Ho ; Motion prediction for online gaming / Rynson W.H. Lau and Addison Chan ; Two-character motion control: challenge and promise / Sung Yong Shin ; Motion modeling: can we get rid of motion capture? / Daniel Thalmann ; Informed use of motion synthesis methods / Herwin van Welbergen, Zsofia Ruttkay and Balazs Varga ; Automatic estimation of skeletal motion from optical motion capture data / Zhidong Xiao, Hammadi Nait-Charif and Jian J. Zhang.
Contents Interfaces. An Immersive motion interface with edutainment contents for elderly people / Hyung Seok Kim, YoungTae Roh and Jee-In Kim ; Design of experience and flow in movement-based interaction / Anton Nijholt, Betsy van Dijk and Dennis Reidsma -- Navigation and steering. Relaxed steering towards oriented region goals / Ronan Boulic ; Opening doors in motion analysis research / Arjan Egges ; Watch out! A framework for evaluating steering behaviors / Shawn Singh ... [et al.] ; Locomotion manipulation and reaching for humanoids / Eiichi Yoshida ... [et al.] -- Facial and behavioral animation. Conveying emotions through facially animated avatars in networked virtual environments / Fabian Di Fiore ... [et al.] ; Animating speech in games / Scott A. King ; Autonomous digital actors / Ken Perlin and Gerry Seidman
Bibliography noteIncludes bibliographical references and author index.
Access restrictionAvailable only to authorized users.
Technical detailsMode of access: World Wide Web
Genre/formElectronic books.
LCCN 2008939495
ISBN9783540892199 (pbk.)
ISBN3540892192 (pbk.)

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