ECU Libraries Catalog

Handbook of research on holistic perspectives in gamification for clinical practice / Daniel Novak, Czech Technical University in Prague, Czech Republic, Bengisu Tulu, Worcester Polytechnic Institue, USA, HÃ¥var Brendryen, Norwegian Center for Addiction Research, University of Oslo, Norway.

Other author/creatorNovak, Daniel, 1976-
Other author/creatorTulu, Bengisu, 1976-
Other author/creatorBrendryen, Havar, 1973-
Format Book and Print
Publication Info Hershey, PA : Information Science Reference, [2016]
Descriptionxxix, 636 pages : illustrations ; 29 cm
Subject(s)
Contents Ethical challenges in online health games -- Change through experience: how experiential play and emotional engagement drive health game success -- Gamification and health literacy -- Gamification to improve adherence to clinical treatment advice: improving adherence to clinical treatment -- Gamification: applications for health promotion and health information technology engagement -- Guidelines for designing effective games as clinical interventions: mechanics, dynamics, aesthetics, and outcomes (MDAO) framework -- Gamification in rehabilitation: finding the "just-right-challenge" -- The role of gamification and evolutionary computation in the provision of self-guided speech therapy -- Using leap motion and gamification to facilitate and encourage rehabilitation for hand injuries: leap motion for rehabilitation -- Gamified cognitive training to prevent cognitive decline -- Buddy up for exergames: how group dynamics principles can be applied to active health games -- Online social exergames for seniors: a pillar of gamification for clinical practice -- The effects of active videogames on BMI among young people: a meta-analysis -- Making exergames appealing: an assessment of commercial exergames -- Muscle activation during exergame playing -- Choices in gamification of therapy for PTSD -- Online prevention and early intervention in the field of psychiatry using gamification in internet interventions: practical experience with a program targeting eating disorders in Czech Republic -- Gamification of therapy: treating selective mutism -- Review of serious games for people with diabetes -- Integration of communication in a game to reflect and discuss dietary habits among school aged children -- Interactive digital mobile gaming as a strategic tool in the fight againt childhood obesity -- Game aspects in collaborative navigation of blind travelers -- Design of a multi-modal dexterity training interface for medical and biological sciences.
Abstract "This book reviews current studies and empirical evidence, highlights critical principles of gamification, and fosters the increasing application of games at the practical, clinical level"-- Provided by publisher.
Bibliography noteIncludes bibliographical references and index.
LCCN 2015031658
ISBN9781466695221
ISBN1466695226

Available Items

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