Contents |
Ethical challenges in online health games -- Change through experience: how experiential play and emotional engagement drive health game success -- Gamification and health literacy -- Gamification to improve adherence to clinical treatment advice: improving adherence to clinical treatment -- Gamification: applications for health promotion and health information technology engagement -- Guidelines for designing effective games as clinical interventions: mechanics, dynamics, aesthetics, and outcomes (MDAO) framework -- Gamification in rehabilitation: finding the "just-right-challenge" -- The role of gamification and evolutionary computation in the provision of self-guided speech therapy -- Using leap motion and gamification to facilitate and encourage rehabilitation for hand injuries: leap motion for rehabilitation -- Gamified cognitive training to prevent cognitive decline -- Buddy up for exergames: how group dynamics principles can be applied to active health games -- Online social exergames for seniors: a pillar of gamification for clinical practice -- The effects of active videogames on BMI among young people: a meta-analysis -- Making exergames appealing: an assessment of commercial exergames -- Muscle activation during exergame playing -- Choices in gamification of therapy for PTSD -- Online prevention and early intervention in the field of psychiatry using gamification in internet interventions: practical experience with a program targeting eating disorders in Czech Republic -- Gamification of therapy: treating selective mutism -- Review of serious games for people with diabetes -- Integration of communication in a game to reflect and discuss dietary habits among school aged children -- Interactive digital mobile gaming as a strategic tool in the fight againt childhood obesity -- Game aspects in collaborative navigation of blind travelers -- Design of a multi-modal dexterity training interface for medical and biological sciences. |
Abstract |
"This book reviews current studies and empirical evidence, highlights critical principles of gamification, and fosters the increasing application of games at the practical, clinical level"-- Provided by publisher. |
Bibliography note | Includes bibliographical references and index. |
LCCN | 2015031658 |
ISBN | 9781466695221 |
ISBN | 1466695226 |