Reality is broken : why games make us better and how they can change the world / Jane McGonigal.
| Author/creator | McGonigal, Jane |
| Format | Book |
| Edition | [Updated ed.]. |
| Publication Info | New York : Penguin Group, 2011. |
| Description | 396 pages : illustrations ; 21 cm |
| Subjects |
| Contents | Introduction: Reality is broken -- Part 1. Why games make us happy. What exactly is a game? ; The rise of the happiness engineers -- More satisfying work -- Fun failure and better odds of success -- Strong social connectivity -- Becoming a part of something bigger than ourselves -- Part 2. Reinventing reality. The benefits of alternate realities -- Leveling up in life -- Fun with strangers -- Happiness hacking -- Part 3. How very big games can change the world. The engagement economy -- Missions impossible -- Collaboration superpowers -- Saving the real world together -- Conclusion: Reality is better -- Appendix 1: How to play -- Appendix 2: Practical advice for gamers. |
| Abstract | Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges. |
| General note | "This edition with a new appendix 2 published in Penguin Books, 2011"--T.p. verso. |
| Bibliography note | Includes bibliographical references and index. |
| LCCN | 2010029619 |
| ISBN | 9780143120612 (pbk.) |
| ISBN | 0143120611 (pbk.) |
| ISBN | 9781594202858 (hc.) |
| ISBN | 1594202850 (hc.) |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Joyner | General Stacks | GV1201.38 .M34 2011 | ✔ Available | Place Hold |