Reality is broken : why games make us better and how they can change the world / Jane McGonigal.

Author/creator McGonigal, Jane
Format Book
Edition[Updated ed.].
Publication InfoNew York : Penguin Group, 2011.
Description396 pages : illustrations ; 21 cm
Subjects

Contents Introduction: Reality is broken -- Part 1. Why games make us happy. What exactly is a game? ; The rise of the happiness engineers -- More satisfying work -- Fun failure and better odds of success -- Strong social connectivity -- Becoming a part of something bigger than ourselves -- Part 2. Reinventing reality. The benefits of alternate realities -- Leveling up in life -- Fun with strangers -- Happiness hacking -- Part 3. How very big games can change the world. The engagement economy -- Missions impossible -- Collaboration superpowers -- Saving the real world together -- Conclusion: Reality is better -- Appendix 1: How to play -- Appendix 2: Practical advice for gamers.
Abstract Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.
General note"This edition with a new appendix 2 published in Penguin Books, 2011"--T.p. verso.
Bibliography noteIncludes bibliographical references and index.
LCCN 2010029619
ISBN9780143120612 (pbk.)
ISBN0143120611 (pbk.)
ISBN9781594202858 (hc.)
ISBN1594202850 (hc.)

Availability

Library Location Call Number Status Item Actions
Joyner General Stacks GV1201.38 .M34 2011 ✔ Available Place Hold