Foundations of 3D computer graphics / Steven J. Gortler.
| Author/creator | Gortler, Steven J., 1966- |
| Format | Book |
| Publication Info | Cambridge, MA : MIT Press, ©2012. |
| Description | 273 pages : illustrations ; 24 cm |
| Subjects |
| Contents | 1. Introduction -- 2. Linear -- 3. Affine -- 4. Respect -- 5. Frames in graphics -- 6. Hello world 3D -- 7. Quaternions (a bit technical) -- 8. Balls, track and arc -- 9. Smooth interpolation -- 10. Projection -- 11. Depth -- 12. From vertex to pixel -- 13. Varying variables (tricky) -- 14. Materials -- 15. Texture mapping -- 16. Sampling -- 17. Reconstruction -- 18. Resampling -- 19. Color -- 20. What is ray tracing? -- 21. Light (technical) -- 22. Geometric modeling, basic intro -- 23. Animation, not even an introduction -- appendix A. Hello world 2D -- appendix B. Affine functions. |
| Bibliography note | Includes bibliographical references (p. 267-270) and index. |
| LCCN | 2011040567 |
| ISBN | 9780262017350 (hardcover : alk. paper) |
| ISBN | 0262017350 (hardcover : alk. paper) |
Availability
| Library | Location | Call Number | Status | Item Actions |
|---|---|---|---|---|
| Joyner | General Stacks | T385 .G658 2012 | ✔ Available | Place Hold |